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Original
Women's Wetsuit |
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By Ahn |
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Hot Date Naming Conventions
By Heather Castillo
A special feature was added with Hot Date. The ability for the
end user to customize outfits without the nasty side effect that
originally happened.
In order to do this, you will need to familarize yourself with
how skins and meshes work (.skn .cmx and .bmp) together to make
a sim. You can find tutorials at Jerome's
Mesh Shop
Body types originally all came with the same naming convention.
You have at least three files for each body. I will use Ahn's Women's
Wetsuit for this example.
The original wetsuit has five files cmx, skn and three bmp files.
One bmp file is necessary for each skin tone:
B300fafitdrk_WomensWetsuit.bmp
B300fafitlgt_WomensWetsuit.bmp
B300famed_WomensWetsuit.bmp
Now take these and replace the B with an S for Swimsuit.
You would use L for Lingerie(PJs), F for Formal
wear, W for Winterwear (Vacation), H for High Fashion (Superstar):
S300fafitdrk_WomensWetsuit.bmp
S300fafitlgt_WomensWetsuit.bmp
S300famed_WomensWetsuit.bmp
The easy part is now done.
The original cmx filename was:
B300fafit_01.cmx
Again, replace the B with S for Swimsuit, but you aren't quite
done yet!
S300fafit_01.cmx
After you have renamed the file, open it with NotePad.
The fifth line should say:
B300fafit_01 change that to S300fafit_01
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New
Women's Wetsuit |
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By Ahn |
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You are now finished.
The skn file should remain the same As long as this cmx was built
properly in the beginning, it should be fine. However, if you want
to check the tenth line in the cmx after the words PELVIS should
match the name of the skn file you are using.
Note: SKN files do NOT need to be renamed. Doing so will
create a large load on your end users game.
You may download these skins on this page for reference.
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