Head Meshes

Head Meshes

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Deg Deg Everyone!

Back by popular demand. Real Heads, Ultra Heads & more.
I can hardly believe it myself. Almost the entire mesh collection, unless I missed something, is back online. I may have some female CU01 heads missing, and may have to convert it to a page like the new heads pages I made to get them up.
I started by trying to fix one page and ended up fixing a whole section. Not quite the way I wanted, but well enough for downloading purposes. Each section is now consolidated to its own page. No more clicky-clicky. Just scrolly-scrolly.
There may be a couple of heads missing. I know there is a restoration head by Fionn that I need to find a place for and will try to figure that out this weekend.
Also, I am now opening up usage to the community by allowing you all to redistribute the head meshes with your own creations. I was not a fan of the exclusivity, but that was part of the deal I had with Fionn at the time. I always thought it was a waste of numbers and that the community should have access. So let your creative flags fly.
Though you may use the meshes for your own creations, please do not create derivatives (adding props is ok, especially since that's what the C800 series was all about). Remember that you can add props by getting SimAttacher by Ahn and creating your own Mix'n'Matches. Please do not redistribute our props unless you know how to attach them properly without changing any xskin-numbers on the head mesh.
Attribution is required with credit to [ARTIST] at SimFreaks displayed prominently & a link to our site's main page
Artist readme must be included. If multiple, you can consolidate them down to one.

Installation Instructions

For those of you who are new to downloading CC, Steve "Simslice " & I have completed a set of installation instructions at:
Installation Instructions Page
If you have a copy of The Sims Legacy that you have installed from somewhere other than Steam or EA, please let us know the directory paths for installation of files so that we may add it.

How Our Heads Work

Ultra Heads

I hope to provide more skins for this section. The Ultra Heads are the far superior heads on the site, and those you can now redistribute, but the mesh may not be modified in any way without special permission from me. No mesh derivatives.
Anton Kisiel, hair stylist of high fashion models & superstars, created these meshes as a seasoned 3D designer. When I say that's who he was, I am not being clever, I'm being pointedly accurate. All the fashion industry drama behind him, he continued to 3D modeling & design. He put a lot of thought into how these were made. The heads are a little larger because, well, Anton thought they should be seen at those low resolutions, haha!
The cool thing about the Ultra Heads is they only use 2 Numbers CU01 & CU02. The latter is for bearded men. This means that every skin you download for the heads will appear on every mesh of that number within the constraints of male heads being for males and female heads for females. No need to rename bitmaps and have multiple bitmaps with the same name. My Geisha heads also work with this series. Props are already attached and ready to use. Texturing is symmetrical, which makes them better, with higher resolution skins.
If you want to rename the meshes for personal use, feel free (Just rename the .cmx file, open with a text editor, and change where the cmx filename is to match.) for less gender-specific meshes.

Real Heads

Each Series is designed to work much the same way as Anton's. However, they all have their own number. The C700 series could have just been all C700 and not C700 thru C799 or whatever. I have considered changing the meshes all to C700 and freeing up all those other numbers for more creators, but that would be an enormous amount of work, especially since these have been widely redistributed.
So if you want to see that face on a different headmesh, rename the bitmap to match. Viewing these in Simpose is a great way to casually scroll through and mix'n'match. Other simmers may know of some other programs that maybe display the skin on a mesh and rename the skin? Does that exist? Please let me know. I think maybe SimShow will do this, but I believe it doesn't support Legacy.

Disclaimer

Now for the big truth. While I was redoing a lot of screenshots, I found some significant problems with the Real Heads collection. Fionn made great strides to create some beautiful heads, but did lack the knowledge of properly decimating a 3D mesh. We were all learning as we go. This ended up causing a few issues.
Our original agreement with DAZ3D to convert all of the heads to The Sims was allowed because DAZ3D recognized that the original mesh was completely destroyed with the Decimate process. This process reduced the size of the mesh to make it more playable in the game, but the end result was that the geometry on these heads wasn't reduced with "good practice."
Some of the Real Heads have been blocked because they were so bad that they could cause your game to crash. They were pulled long ago. I am going to attempt to recover these files in Maya using its clean-up tool and fixing any nesting problems "tangled 3D." But this may come with some slight stylistic changes. Now that I am a seasoned 3D artist, I can recognize a lot of bad problems, so I want to leave this at "Use at your own risk," which we all know the ones available have been working for 25 years in a lot of games.

Fabricio's Heads

Fabricio created some really cool heads that I placed in "Mods," namely a mohawk. I believe he created them while at university studying 3D. These are high quality as well.

Dov Sherman's Low-Poly Heads

Low-Poly and exaggerated hair, a little anime-like in style. He tried to keep the head meshes within the style constraints of a Maxis Mesh. C700 skins will work on these meshes too.

Daniel's Heads

Fabricio skinned some of Daniel's heads then made a Mohawk Pack, mostly light tones, with the same UVMap structure. Meaning the skins are also interchangeable.
Find more of Daniel's & other artists meshes under the SimSkins website Archive located under "hosted sites" from the SimFreaks.com main page.

Simpose Posing Volunteers

I think that about covers everything. I'll be sure to write another novel in a few days. :D