Using and manipulating default outfits

With the game Maxis has included a number of meshes for your Sims. Most of them are used for Sims you create in the family creation window, but there are some meshes that you will normally only see in dedicated Sim outfits. The following type of outfits exists in the game:
  1. Regular outfits as displayed in the family creation screen.
  2. Non playable characters [often referred to as NPC] like the Maid, the Gardener or the Genie
  3. Job outfits your Sim will wear when he/she has a certain job like the Major, Astronaut or Rock-singer
  4. Other outfits your Sim wears besides his/hers daily outfit: pajama, swimsuit, formal and nude outfit

At the right side of the page you find a complete list of all the meshes shipped with the game and the Livin’ Large expansion pack. I have not included additional skin packs available at the Sims official site, since it only contains regular outfits. Keep in mind the default skin mentioned on the second line of the mesh is not the only possible skin. Most times more skins can be loaded with the mentioned mesh. (Don’t ask me why Maxis preferred the light skintone in most cases)

With FarEdit you are able to extract both skins as meshes from the FAR files. (Note for German versions of the game: You don’t have FAR files, but can find them in your game directory right away.)

The big key is the Maxis\the Sims\GameData\Skins\ directory. All the files are collected in the game FAR files. However, when you place a file with the exact filename in the Skins directory the game will use that one instead. Knowing this, you will have several opportunities to manipulate the appearance of your Sims and all defaults.

A. Use a default job outfit (type 3) as a regular outfit (type 1)

When looking at the job outfits you will notice there are two methods in how a mesh is named. Either it uses the standard B001MaFit_01 type naming convention or it uses a different type of naming like Astronaut01

Now using outfits of the standard named mesh is easy: Lets say you want to use the extrememlgt_01.bmp as regular fat light male outfit. Extract the skin called extrememlgt_01.bmp from the game. As we can see this skin fits with the B001MaFat_01 mesh. To use the skin we have to rename it to B001MaFatLgt_Extreme.bmp and place it in the Skins directory. Open the game and create your Sim from the family creation menu.

The second mesh naming method is a bit more complicated. Lets say you want to use the astronaut outfit for your regular skinny dark male. Extract the skin called austronaut01.bmp and the mesh called xskin-astronaut01-PELVIS-BODY.skn from the game.

Because we cannot use this naming convention we have to change it to the default naming methods. To do this, decide which bodynumber we have to assign to the mesh. As an example I will use B123. First rename the BMP file to B123MaSknDrk_Astronaut.bmp. Rename the SKN file to xskin-B123MaSkn_Astronaut-PELVIS-BODY.skn. As we saw in an earlier guide we have to change the naming inside the SKN file as well. To do this open the mesh in a text editor like NotePad.exe, Change the first row in xskin-B123MaSkn_Astronaut-PELVIS-BODY and place a "x" on the second row.

Finally we have to create a CMX file. You can do that from scratch like described in an earlier guide, or create one using BodyWarp. The CMX file must be named B123MaSkn_Astronaut.cmx. Place all the files in your skins directory. Open the game and create your Sim from the family creation menu.

B. Use a NPC outfit (type 2) as a regular Sims outfit (type 1)

Now with the approach mentioned at A. you are able to make your Sim look like an NPC. There is only one thing to keep in mind. NPCs have default heads, you won’t be able to change the head of an existing Sim. So you have to create the Sim from the family creation menu when you want to use the NPC heads as well. Since the NPCs is often characterized by using a hat this might be preferable.

Furthermore you can add the NPC characteristic object (for instance the extinguisher of the firefighter) to the mesh. This is done in a similar way as spectacles are added to your Sim.

C. Use a customized or regular outfit (type 1) as a job outfit (type 3)

When you want to use a regular outfit or an outfit you created yourself as a job outfit. You have to override the default files.

Actually to achieve this you only have to reverse the method as described in A.

Only two situations are possible. Either the skin you want to use is using the same mesh as the default skin or the skin is using a different mesh. The first possibility is rather easy. For instance if you want to use a skin called B001MaFatLgt_YourSkin.bmp as "extreme" outfit you only have to rename the skin to "extremelgt_01.bmp". Place the file in your skin directory and the game will use this skin instead.

The second situation is a little trickier. When the default mesh has a non standard naming convention, like Astronaut01. Besides renaming the BMP file you must rename the mesh you want to use to skn-astronaut01-PELVIS.BODY.skn. Of course you have to change the contents of the SKN file as well in NotePad.exe. You have to create the astronaut01.cmx file as well.

When the default uses a standard naming convention, like B001MaFat_01 for the extreme outfit extra attention must be paid. Changing the mesh will have effect on all skins that use the B001MaFat bodymesh, even your regular Sims! So be careful.

D. Use a customized or regular outfit (type 1) as a NPC Sim.

To replace a NPC skin and mesh with a customized one the same procedure as described in C. is applicable. There is only one thing you cannot change: the skintone. Well not exactly true, you can change the skintone by just coloring the skin of course. You are only not able to change the color of the hands. Of course you can always pretent the NPC is wearing gloves, but it is just something to keep in mind. NPCs shipped with Livin’ Large however, do have dedicated hand skins.

E. Use a customized or regular outfit (type 1) as a Pjama, bathingsuit or formal (type 4)

Of all default outfits pajama, bathingsuit and formals are a very special ones. You can change outfits according to the same procedures as described in C. However, there is much more possible with these 3 outfits, which will be described in a seperate guide. At this moment, keep in mind:

Both kids and adults use the same skins for the Pajamas BMP file. The skin file is not dependent on the bodytype so fat, fit and skinny bodytypes will all use the same BMP file. changing the default by placing a new mesh in the Skins folder will affect both adults and children.

Bathingsuits are dependent on skintone and bodytype. It is important to keep in mind that the bathingsuit is using the same mesh as the naked body mesh. Changing the first will affect the second and vise versa

Formal outfits are used as evening clothes as well as wedding outfits.

This guide is not yet complete since we want probably change the meshes for a particular Sim as well. Now that is possible only it will be described in a future guide
Meshname Default skin on 2nd line type
Astronaut01 astronaut01 3
B001fafat_01 x 1
B001fafit_01 x 1
B001fcchd_01 b001fcchdlgt_girl01 1
B001mafat_01 extrememlgt_01 3
B001mafit_01 extrememlgt_01 3
B001maskn_01 extrememlgt_01 3
B001mcchd_01 b001fcchdlgt_girl01 1
B002fafat_01 gardenerffat_01 2
B002fafit_01 x 1
B002mafat_01 b002mafatlgt_gpa2 1
B002mafit_01 b002mafitlgt_ross 1
B002maskn_01 policemlgt_01 3
B002mcchd_01 B002mcchd_slob 1
B003fafat_01 burglarflgt_01 3
B003fafit_01 burglarflgt_01 3
B003faskn_01 emtflgt_01 3
B003mafat_01 handymfat_01 2
B003mafit_01 x 1
B003maskn_01 burglarmlgt_01 3
B004fafit_01 x 1
B004mafat_01 b004mafatlgt_lizrd 1
B004mafit_01 businessmlgt_01 4
B004maskn_01 scimidmlgt_01 4
B004ucchd_01 milcadetulgt_01 4
B005fafit_01 maid 2
B005mafit_01 repomfit_01 2
B006fafat_01 B006fafatlgt_tt1 1
B007fafit_01 b007fafitlgt_deb 1
B008fafat_01 businessflgt_01 3
B008fafit_01 businessflgt_01 3
B008faskn_01 businessflgt_01 3
B009fafat_01 scimidflgt_01 3
B009fafit_01 scimidflgt_01 3
B009faskn_01 scimidflgt_01 3
B009fcchd_01 B009fcchdlgt_nerd 1
B011fafat_01 extremeflgt_01 3
B011fafit_01 extremeflgt_01 3
B011faskn_01 extremeflgt_01 3
B011fcchd_01 B011fcchdlgt_tom 1
B011ucchd_01 B011ucchdlgt_soc01 1
B012fafat_01 policeflgt_01 3
B012fafit_01 policeflgt_01 3
B012faskn_01 policeflgt_01 3
B013maskn_01 b013masknlgt_gpa 1
B014maskn_01 b014masknlgt_hip01 1
B022fafit_01 b022fafitlgt_sport 1
C_burglar c_burglar 2
C_firefighter white 2
C_gardener c_gardener 2
C_kidskull c_skeleton 2
C_maid c_maid 2
C_newsie c_newsie 2
C_pizzaguy X 2
C_police c_police 2
C_postal X 2
C_skeleton c_skeleton 2
Fffat_01 fffatmed_01 4
Fffit_01 fffitmed_01 4
Ffskn_01 fffitmed_01 4
Firefightermfit_01 firefightermfit_01 2
Fmfat_01 fmfatmed_01 4
Fmfit_01 fmfitmed_01 4
Fmskn_01 fmsknmed_01 4
Heroffat_01 heroflgt_01 3
Heroffit_01 heroflgt_01 3
Herofskn_01 heroflgt_01 3
Heromfat_01 heromlgt_01 3
Heromfit_01 heromlgt_01 3
Heromskn_01 heromlgt_01 3
Militaryffat_01 militaryflgt_01 3
Militaryffit_01 militaryflgt_01 3
Militaryfskn_01 militaryflgt_01 3
Militarymfat_01 militarymlgt_01 3
Militarymfit_01 militarymlgt_01 3
Militarymskn_01 militarymlgt_01 3
Mobsterffat_01 mobsterflgt_01 3
Mobsterffit_01 mobsterflgt_01 3
Mobsterfskn_01 mobsterflgt_01 3
Mobstermfat_01 mobstermlgt_01 3
Mobstermfit_01 mobstermlgt_01 3
Mobstermskn_01 mobstermlgt_01 3
Newsiefchd_01 newsiefchd_01 2
Nffat_01 x 4
Nffit_01 x 4
Nmfat_01 x 4
Nmfit_01 x 4
Nuchd_01 x 4
Nuskn_01 x 4
Payamaffat_01 pajamaflgt_01 4
Payamaffit_01 pajamaflgt_01 4
Payamafskn_01 pajamaflgt_01 4
Payamamfat_01 pajamamlgt_01 4
Payamamfit_01 pajamamlgt_01 4
Payamamskn_01 pajamamlgt_01 4
Pjsfchd_01 pjsflgt_01 4
Pjsmchd_01 pjsmlgt_01 4
Rangerffat_01 rangerflgt_01 3
Rangerffit_01 rangerflgt_01 3
Rangerfskn_01 rangerflgt_01 3
Rangermfat_01 rangermlgt_01 3
Rangermfit_01 rangermlgt_01 3
Rangermskn_01 rangermlgt_01 3
Scienceffat_01 scienceflgt_01 3
Scienceffit_01 scienceflgt_01 3
Sciencefskn_01 scienceflgt_01 3
Sciencemfat_01 sciencemlgt_01 3
Sciencemfit_01 sciencemlgt_01 3
Sciencemskn_01 sciencemlgt_01 3
Skeleton_01 skeleton_01 2
Skeletonchd_01 skeleton_01 2
Socwkrfskn_01 Socwkrfskn_01 2
B024maskn_mads B024masknlgt_mads 2
C_clown c_clown 2
C_f1mnst_ C_f1mnst 2
C_grim c_grim 2
C_jinn c_jinn 2
C_m1mnst_ C_m1mnst 2
C_robot c_robot 2
Clerkffat_01 clerckflgt_01 3
Clerkffit_01 clerckflgt_01 3
Clerkfskn_01 clerckflgt_01 3
Clerkmfat_01 clerckmlgt_01 3
Clerkmfit_01 clerckmlgt_01 3
Clerkmskn_01 clerckmlgt_01 3
Clownmskn_trag clownmsknlgt_trag 2
Cultistffat_01 cultistflgt_01 3
Cultistffit_01 cultistflgt_01 3
Cultistfskn_01 cultistflgt_01 3
Cultistmfat_01 cultistmlgt_01 3
Cultistmfit_01 cultistmlgt_01 3
Cultistmskn_01 cultistmlgt_01 3
Geniemfat_jinn geniemfat_jinn 2
Hypnotistffat_01 hypnotistflgt_01 3
Hypnotistffit_01 hypnotistflgt_01 3
Hypnotistfskn_01 hypnotistflgt_01 3
Infoverlordmfat_01 infoverlordmlgt_01 3
Infoverlordmfit_01 infoverlordmlgt_01 3
Infoverlordmskn_01 infoverlordmlgt_01 3
Lguardffat_01 uffatlgt_lguard01 3
Lguardffit_01 uffitlgt_lguard01 3
Lguardfskn_01 ufsknlgt_lguard01 3
Lguardmfat_01 umfatlgt_lguard01 3
Lguardmfit_01 umfitlgt_lguard01 3
Lguardmskn_01 umsknlgt_lguard01 3
Loungeffat_01 loungeflgt_01 3
Loungeffit_01 loungeflgt_01 3
Loungefskn_01 loungeflgt_01 3
Loungemfat_01 loungemlgt_01 3
Loungemfit_01 loungemlgt_01 3
Loungemskn_01 loungemlgt_01 3
Reapermskn_grim reapermskn_grim 2
Robot_butler robot_butler 2
Rockstarffat_01 rockstarflgt_01 3
Rockstarffit_01 rockstarflgt_01 3
Rockstarfskn_01 rockstarflgt_01 3
Rockstarmfat_01 rockstarmlgt_01 3
Rockstarmfit_01 rockstarmlgt_01 3
Rockstarmskn_01 rockstarmlgt_01 3
Slackerffat_01 slackerflgt_01 3
Slackerffit_01 slackerflgt_01 3
Slackerfskn_01 slackerflgt_01 3
Slackermfat_01 slackermlgt_01 3
Slackermfit_01 slackermlgt_01 3
Slackermskn_01 slackermlgt_01 3
Zombieffit_mnst zombieffit_mnst 2
Zombiemfat_mnst zombiemfat_mnst 2